

Modern is very popular as a competitive Magic format but it can be played by anyone. Who is Modern For?Ĭaptive Audience | Illustration by Dmitry Burmak Modern never rotates, so the format is kept fresh with new sets and the banlist being updated whenever necessary to keep the format healthy. The earliest sets that are legal in Modern, Mirrodin and Eighth Edition, were the first to use the current modern card frame that we know today instead of the retro card frame that was retired as of Scourge and Seventh Edition. In Modern, players use a minimum 60-card deck with up to 15 cards in their sideboard using cards printed since 2003.
#COLOSSUS HAMMER PLUS#
The format used the whole of Extended’s card pool at the time plus a little extra but was a non-rotating format, something that’s often a big hit with players. Modern was born in the summer of 2011 as a result. The format’s popularity began to wane between 20 since having to keep up with two rotating formats proved to be wildly unpopular among competitive players. Extended, or Type 1.X as it was also known, was meant to bridge the gap between Vintage/ Legacy (Type 1 and Type 1.5 respectively) and Standard (Type 2). This format was a 7-year rotating format similar to how Standard is a 2-year format. Magic had a format known as “Extended” back in the early 90s and 2000s. Overall, I think this is a solid starting point for a deck that’s fast, fun and surprisingly powerful.Guiding Voice | Illustration by Steve Argyle Although the London Mulligan can help, the current list lacks any card filtering/selection (part of the downside of its colors), so there is a risk that you can stumble and draw the wrong pieces of your combo. The deck is weakest to strategies that are heavy on interaction or disruption (Jund, Grixis Shadow, UW Control are all tough). The deck is at its strongest against decks that start out slow or are prone to not interacting much in the early turns – you’d be surprised how consistently you can hit on turn 2 or turn 3 if your opponent stumbles or doesn't slow you down. The end result is a deck that’s fast, fun and is showing a lot of early potential. It also helps that the all the pieces of the deck are 1-2 CMC. Because both of your main equip effects let you do so at instant speed, the deck is able to leverage the "1 mana +10/+10" effect very well to push through damage. The deck relies on a three card combo (creature + Hammer + some way to cheat Hammer’s equip cost), but there is a lot of redundancy thanks to Sigarda’s Aid, Magnetic Theft and ], and great protection/evasion thanks to ] and ].

] offers a strong Plan B of creating a Hexproof 11/11 post-board against interactive decks. The rest of your deck works as redundancy or protection for the combo. Naya Hammer is a combo/aggro deck built in a similar vein as Infect and Boggles, where the focus is to built on taking one tiny threat threat and equipping it with ]. I’ve been running with that idea the past few days on MTGO, and the end result can pull off turn 2 or turn 3 kills with an impressive, "better than a meme" level of consistency. Hey guys, so after Colossus Hammer was spoiled, there was a lot of buzz about cheating the +10/+10 equipment’s equip cost using ] or ] to hitch it on to a double striker or Infect creature to kill as early as turn 2. r/magicTCG is not produced, endorsed, supported by, or affiliated with Wizards of the Coast. Magic: The Gathering, including card images, symbols, and text, is © Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.

#COLOSSUS HAMMER HOW TO#
